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Buck Rogers |
I
tend not to look too much towards the future because I end up paralyzed by
fear.
Between
the ages of eight and ten years old I thought there would be no future. I would
lay awake, tense, freaked out and wondering when the nuclear bombs would drop.
Before I turned 25 everyone would be gone, no future.
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No Future |
Thoughts
such as these cause plenty of stress. Hopefully quick healing nanobots that
inject regeneration cells will be invented before I die. Until then, air
conditioning will preserve my youth.
Well,
looking to the future got depressing really quick. So I will change the subject
to future innovations.
I
had the opportunity to play with a virtual reality gaming device called the
Oculus.
The
Oculus is a clunky head-set with a protruding visor that covers your eyes.
After the head-set is in place, the player puts on headphones for total gaming immersion.
The point is to fool your brain into believing that you are in another world.
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Virtual Reality |
Once
in a game the player can turn 360 degrees, seeing everything in the gaming
world. The experience was odd. When the roller coaster climbed to the peak of
its pixelated world, I could look down before I dropped, and my belly was
filled with butterflies. The deep sea and haunted house were solidly created
worlds. At one point I walked through a dead horse and my brain tried to tell
my legs that they should be feeling something. It was a weird sensation. The
TRON light cycle game almost made me puke, so I quit playing with the Oculus
and stayed nauseous for about twenty minutes after.
After
playing the Oculus, I envisioned a future not too far off from the world Ernest
Cline created in his novel Ready Player
One. Once Oculus becomes as comfortable as wearing sun glasses, and the pornography
industry get involved, no one will leave their homes. We will work, shop, and go to school,
all inside a virtual world.
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